G3S Design Workshop
We invite participants interested in spatial audio to take part in a 2 hour design and ideation workshop focused on…
The ERC G3S project, designed by and for musicians and sound creators, will explore generative approaches to spatialization based on machine learning. As such, the project seeks to break away from the standards that shape the way we create and perceive spatiality, opening up to a diversity of spatial audio models, practices and generative processes.
We invite participants interested in spatial audio to take part in a 2 hour design and ideation workshop focused on…
The G3S team hosted a hybrid workshop at the ICAD 2026 conference, held on July 30th in Barcelona, entitled “Designing…
At JIM26 in Lille, Arnau Gran i Romero proposed a demonstration of a spatial synthesizer he is developing as part…
How can a programming language as Faust inspire and help shape our research, research-creation, and teaching activities in a Music…
This workshop focuses on the design and lo-fi prototyping of novel interfaces for spatial musical expression. Participants will discuss what such interfaces might look, feel, and behave like, and consider which materials, gestures, and mappings could support intuitive and expressive control of spatial sound. Working with lo-fi prototyping materials provided by the organizers, participants will…
This paper presents a spectral-like reformulation of two-dimensional ambisonics, enabling an alternative representation of the sound field in terms of amplitudes and phases. We situate this work within electroacoustic music creation, framing spatial audio as a synthesis problem. The amplitude-phase approach we propose allows for continuous manipulation and distortion of the sound field, starting from…
This work presents the design of a 36-loudspeaker 3D ambisonics system without a southern hemisphere within fixed architectural constraints. The study evaluates candidate configurations using condition numbers, vector-energy (VE) and velocity-vector (VV) metrics, and discusses hardware choices such as DAC. Article available on Zenodo
The widespread availability of equipment and processes for creating sound spaces in the digital audio field has been accompanied by a musical and technical convergence towards certain ‘mainstream’ spatialization processes based on the acoustic modeling of point sources in a reverberant environment. But the question arises to understand how far this approach of sound spatialization…
